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KATRINA WARD CREATIVE

Learning Experience Sculptor

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Shining a Light on the Science of Learning

The ‘Science of Learning’ is a term that is currently being used as a ‘new’ anchor for curriculum design. It is a bit of new branding on pedagogy that makes it seem more palatable than ‘pedagogy’. The Science of Learning is, in fact, a synthesis of pedagogical theory and (a bit like a hearty stew) it is always good to know what is actually in it so that we can appreciate the ingredients we are being served a bit more.

Here are some of the key ingredients I’ve spotted that are worthwhile to know about.

  1. Constructivism

Key Idea: Learning is an active, constructive process where learners build knowledge by connecting new information to their existing understanding.

Unpacking: Aligns with Vygotsky’s Sociocultural Theory (social interactions build knowledge). Drives the emphasis on student-centred, inquiry-based learning and encourages discussing learning to form deeper connections with new knowledge. Key players are Bruner, Piaget and Vygotsky.

What it looks like: We shouldn’t tell students what to think or what to write down. Instead, we can engineer social interactions and activities where they figure things out and make notes for themselves. It could be summarised by the difference between taking notes and making notes.

2. Cognitive Load Theory

Key Idea: Human working memory has limited capacity, and learning is more effective when the way that learning is delivered reduces extraneous cognitive load.

Unpacking: It is important to use strategies like chunking and worked examples to break content down. This also supports Dual Coding by encouraging simplification of visual and verbal information and the importance of presenting one thing in several different ways. Cognitive Load Theory makes sense when we think about how we remember phone numbers or shopping lists in categories or chunks.

What it looks like: If you fill someone’s brain with a lot of new information then their ‘brain bucket’ is too full - and it even starts leaking. It is hard to process new information if the bucket is full - so information needs to be chunked and iterated so that it can be gradually filled and the knowledge is more likely to be retained. It might look like providing a hand out before the workshop, going over it briefly in the workshop and then extending thinking beyond the workshop rather than skipping to the ‘how to apply’ in the first workshop which might overload the brain.

Chunking - maybe because if you ate the whole block at once you would feel sick! Chunking learning is similar.

3. Distributed Practice

Key Idea: Spacing learning over time (rather than massing it in one session) improves retention and retrieval. Like a well-constructed brick wall, we build on previous layers by overlapping bricks and we can build big walls one layer at a time. Another easy way to imagine this is teaching like a spiral that loops back on itself to go forward a little and then loop back to reinforce prior learning. Bruner even calls this a spiral curriculum. (I wrote a blog expanding this to a crochet analogy).

Unpacking: Distributed Practice links to Cognitive Load Theory by avoiding overload through spaced intervals and incremental knowledge and skill acquisition and it encourages revisiting prior content by applying it to new contexts.

What it looks like: One workshop might cover ‘A’. The second workshop might cover ‘B’. A better solution is to build slowly so that ‘A’ is not forgotten. So workshop 1 covers ‘A’ and workshop 2 covers and workshop 3 covers ‘ABC’. So retention and iteration and cognitive load are all catered to.

4. Schema Theory

Key Idea: Knowledge is stored in mental frameworks that are individual and different for all of us based on prior experience (schemas). Learning involves organising new information into these structures or creating new structures into which we can insert new learning effectively.

Unpacking: Well-designed schemas can limit cognitive load. Ways of presenting new information matters and might be different for every learner depending on their prior knowledge and understanding or existing schemas.

What it looks like: This might look like finding a drawing or metaphor to anchor new learning to. Like a seahorse, they fare better when they can hook their tail into something known to keep them from floating away….

5. Dual Coding

Key Idea: Combining verbal and visual representations improves understanding and memory.

Unpacking: Some learners need diagrammatic summaries or visual versions of content in order to be able to process the information most effectively. Others need information verbally and aurally - presenting information in multiple ways means that more learners can access the ‘hook’. This supports the idea that 'lecturing’ is not effective unless it is partnered with additionally and differently coded content.

What it looks like: Have you ever played Pictionary? Words go with pictures like peas and carrots. Don’t deliver with just words and don’t deliver with just pictures. Consider both to increase your chances of a ‘true hook’.

6. Visible Learning

Key Idea: Focuses on high-impact, evidence-based practices that maximise student learning, such as feedback, metacognition (thinking about thinking), and direct instruction. Visible learning is like ‘chemistry in the classroom’ where you are watching for changes in states and supports evidence-based interventions with regular data gathering. Teachers do things because they have measurable effect on learner achivement.

Here is a great infographic from the Visible Learning website.

Unpacking: Teaching strategies need to be explicit and reflective. Learners should be able to talk about what they are learning and how they are learning it so that learning methodology and outcomes are all visible. The key player to find out more about Visible Learning from is John Hattie.

What it looks like: Success and the steps needed to reach success are clearly outlined so that students or participants can see what they are doing and know where they are at on a clear scale, rubric or success descriptor framework.

7. High-Impact Teaching Strategies (HITS)

Key Idea: Deliberate and reflective practices (e.g., questioning, feedback, explicit teaching) have been shown to be highly effective in improving student outcomes.

Unpacking: Draws from Cognitive Load Theory (e.g., worked examples) and Distributed Practice. Encourages Constructivist engagement via collaborative and inquiry-based methods.

What it looks like: Designing activities to be data-driven. Similar to visible learning, HITS are measurable and the impact is data-informed. HITS is all about measuring the impact in ways that are proven to be effective.

8. Universal Design for Learning (UDL)

Key Idea: Designing flexible learning environments to accommodate diverse learner needs from the outset means that no student is left behind. Learning is designed to cater to all rather than the normal few.

Unpacking: Applies principles of Dual Coding in ways students access, process and show their understanding of learning.

What is looks like: Predicting needs and learning interventions before they happen - providing clear text, enlarged text, alt text, dual coding, iconographic summaries in more with the needs to diverse learners in mind. Remember, not accommodating known learning needs is akin to hosting a workshop on the third floor and not providing a ramp or elevator to wheelchair users. Once you know better - you do better, right?

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It seems like a lot, doesn’t it? Yes, great learning has a lot of lenses applied to it for sure!

Of course there are more - but 8 quick-fire theories seemed like a digestible chunk for now.

What should we do with the science of learning?

Well, like a good stew - a balance of ingredients will make it rich and tasty. The science of learning calls for a mix of explicit instruction and constructivist methodology to enrich teaching and learning experiences. It is never one theory - and it always needs to be a special blend crafted for the people in front of you.

And, of couse, if you need support - I can help you with all of the above and more!

Lastly, just in case you fancy some more reading - here’s a small recommended list:

Make It Stick: The Science of Successful Learning by Brown, Roediger, & McDaniel

Powerful Teaching: Unleash the Science of Learning by Agarwal & Bain

The Case for Constructivist Classrooms by Brooks & Brooks

Visible Learning: The Sequel: A Synthesis of Over 2,100 Meta-Analyses Relating to Achievement, Hattie.

How People Learn by Bransford, Brown, & Cocking.

Working Memory and Learning by Gathercole & Alloway

Cognitive Load Theory in Action by Ayres, Kalyuga, & Sweller.

Drive: The Surprising Truth About What Motivates Us by Daniel Pink.

Principles of Instruction by Barak Rosenshine.

CAST Framework for UDL.

tags: science of learning, training, corporate training, L and D, l & d, learning design, human resources, corporate workshops, workplace learning, education consultant, pedagogy, teacher training, train the trainer, vocational training
Thursday 02.06.25
Posted by Katrina Ward
 

Notes on Engineering Flow

I’m exploring what flow looks like and how it can be engineered as a therapeutic tool and ‘bucket filler’ for wellbeing as well as a mode for enhancing engagement. Here are some notes on how the state of flow can be engineered for optimal learning experiences.

These days life is so busy. We are constantly tuned in, listening, viewing, filtering and processing information at a tremendous rate. As a consequence stillness and the ability to tune in to oneself in is being lost in the mess of life. Screens, billboards, traffic, office noise, classroom noise, schedules, lists, expectations (especially at this time of year just before Christmas) make it even more important to make space for a more mindful approach to learning and working.

Flow is a state coined by Mihaly Csikszentmihalyi. He describes "flow" as a state of optimal experience where individuals are fully immersed in an activity, feeling a sense of energised focus, enjoyment, and fulfillment. In order to engineer a state of flow in a learning arena, we have to anticipate things that might break the flow and we need to design an activity that is neither too difficult nor too easy. (This tunes into Vygotsky’s Zone of Proximal Development too). On the surface, designing this kind of learning experience seems easy enough - but there are layers to it that need to carefully considered in order to engineer an optimum experience.

We need to differentiate. What might be hard for one might be too easy for another so in the anticipation phase of learning design we therefore need to predict how to extend more advanced participants and enable those who might be struggling.

We need to anticipate breaks to the flow. What might go wrong? How might learning be interrupted? How can we minimise disruption and ensure that learning stays in a state of flow?

The benefits of flow in learning design are immense. Here are a few positive outcomes of engineering flow from a triangulated filter - from a learning design perspective, from an art therapy perspective and from a mindfulness/improving wellbeing perspective.

Benefits of engineering learning design to optimise flow are:

  1. Increased engagement

  2. Optimised productivity

  3. Improved sense of wellbeing

  4. Sense of timelessness (it’s always so rewarding when people want to keep going when time is up)

  5. Sense of connection (if designing a collaborative flow experience)

  6. Focus and awareness of the importance of process over product (agile methodology in action)

  7. Increased awareness of learning as an experience/journey and not an end point

  8. Increased mastery of skills

So how did all this come into play in my Flow State workshop? I used an ‘predict/anticipate, launch, explore, discuss’ model for experiential learning and here are some notes:

  1. Prediction/Anticipation

    What might the learners need to succeed?

    I knew that the students would find it hard to focus for a long period of time so I set a timer and displayed it visually. I also prepared the resources ahead of time so that learning could be entered easily in the ‘launch’ phase. In this instance, I pre-drew the circles for the [personal mandala] activity because I knew that using compasses and identifying the centre of a circle might cause confusion and put the activity into the ‘too hard basket’ before we began. I also pre-marked the centres of the circles with a cross to indicate quarters and I checked that the students understood the concept of symmetry. Jargon check, learning outcomes check, barriers check, UDL check.

    What might strugglers need to be scaffolded?

    In my resource kete I also had images of variations of the finished product so that participants could see what kinds of patterns might be used. I actually held these back today as the students didn’t need it. (Also, I’ve found that often when you offer an exemplar students will emulate the exemplar rather than designing and exploring their own process).

    What materials might they require to support them?

    The anticipation phase is also important - what actions do we expect participants to be able to perform? What do they need in terms of environment and materials? Another aspect of the anticipation phase for the flow experience activity was providing a range of media. I provided different types of coloured pencils, pencils, felt tips and ink pens for exploration. Pencil sharpeners and ways to sharpen without leaving the table were also provided (getting up to sharpen a pencil can be a really dumb way to break flow needlessly).

    How might learners be extended?

    I had planned to add a sensory and psychology of colour/colour theory reflection exercise. This could be adopted as a take home worksheet or I might yet adapt it to flow state workshop 2.

  2. Launch

    In the launch phase I gave a brief overview of the history of mandalas, what they are for, the magic macro/micro aspects of them with examples from the real world and how they can be used to tune in to the process of drawing. Once all of the students knew what to do I could let them go for it. The launch phase needs to be ‘what are we going to do, how are we going to do it and how will we know when we are done’ (in a nutshell).

  3. Explore

    In the explore phase it’s important not to interrupt them. There needs to be no rules and full freedom to explore. Just drawing (or making or designing or brainstorming whatever the workshop needs). Just exploring. For this phase, I also provided a soundtrack of rainforest meditation low-key soundscape so that there were no rhythmic or lyrical distractions and all of the materials were shareable and within reach. Get. Stuck. In. Gloriously.

  4. Summarise/Discuss

    At the end (indicated by a visual timer), we returned to conversation about how the activity went. What did we discover? What did we learn? How easy/hard was it to focus? What decisions did you make? How are those interesting or different to what you might have expected? (Etc.)

    The work of the facilitator is to explore questions to follow up with in the explore phase too… the product or the outcome is not the focus - the reflection on the process is.


The results of true flow in action are always different. Do the students have an increased sense of wellbeing? Yes. Have they explored discovery learning as a process? Yes. Have they had an opportunity to learn on their own in a parallel play environment? Yes. Is it energising? Yes. Is it fun? Yes.

In the artistry of learning design, engineering experiences to maximise flow states can be transformative for participants and the benefits of recognising the flow state and knowing how to get there again can be exponentially advantageous.

Ready to boost wellbeing and make learning more impactful by maximising flow in your organisation? Let's make it happen! Book me for a fun and impactful workshop.

  • Flow-State Playground Workshop (for businesses)

    Transform your leadership style through a playful and interactive experience in a Flow-State Playground Workshop. Leaders from all backgrounds will explore the principles of flow through expertly engineered activities designed to enhance decision-making, foster innovation, and strengthen team dynamics. Participants will leave equipped to inspire and guide their teams to peak performance, all while having fun exploring a variety of playful activities. Contact me for session timing and pricing. studio@katrinawardcreative.com

  • Flowcraft Playdate - (for teachers and parents)

    Explore the pedagogy of engineering flow state learning experiences to optimise engagement, improve communication and target wellbeing. Two hour workshop or Full day workshop. Contact me for pricing. studio@katrinawardcreative.com

tags: art therapy, mindfulness, wellbeing, corporate workshop, training, art workshop, professional develepment, wellbeing workshop, train the trainer, corporate training
Saturday 12.23.23
Posted by Katrina Ward
 

I shape complex ideas into artful learning experiences.